INTERACTIVE VR FILM
We're developing a service platform and tools to help content creators add interaction into 360-degree film. We will offer an efficient and modular way for creators to produce more engaging virtual reality film experiences without heavy technical support. The hardware (360 cameras) now offers affordable equipment for shooting live scenes, and our service would provide a means by which to include interaction into this film content.
lET US HELP YOU
We're experienced virtual reality film developers and project managers. We offer consulting services, and will work with you to create the interactive content you need for your business.
Sarabeth discovered virtual reality during her time as a graduate student at Carnegie Mellon's Entertainment Technology Center. There, she’s worked on client projects related to interactive storytelling on web platforms, physical installations and smart home devices. She attended Georgetown University as an undergraduate (Go Hoyas!), studying literature, French and film. She worked 4 years before graduate school in New York City as a financial planner for Bloomingdale’s Department Stores.
In her spare time, Sarabeth enjoys watching Yankees baseball, reading mystery books, studying pop culture and assemblying IKEA furniture.
Jaehee Cho is an enthusiastic game designer, passionate about telling interesting and unique stories in various media. Beginning his career in film and photography, his work has expanded beyond traditional, using new technology such as interactive technology and virtual reality. He completed his master's degree at Carnegie Mellon University’s Entertainment Technology Center, where he was director for VR projects, Hypnos’s “Imago” and Kalpana’s “Injustice”.
Originally from Seoul, Jaehee has spent the last few years living in New York, Orlando and Pittsburgh. He loves film, staying active and teaching others about VR filmmaking.